About 4,300 results
Open links in new tab
  1. Home | Vulkan | Cross platform 3D Graphics

    Vulkan is a next generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in PCs, consoles, mobile phones and embedded …

  2. Learn | Vulkan | Cross platform 3D Graphics

    The ideas behind Vulkan are similar to those of Direct3D 12 and Metal, but Vulkan has the advantage of being fully cross-platform and allows you to develop for Windows, Linux and …

  3. Vulkan Documentation

    The Vulkan tutorial will teach you the basics of using Vulkan. It will help you get started with the API and teaches you how to get your first graphics and compute programs up and running …

  4. What is Vulkan? :: Vulkan Documentation Project

    Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to …

  5. Khronos Vulkan® Tutorial :: Vulkan Documentation Project

    About This tutorial will teach you the basics of using the Vulkan graphics and compute API. Vulkan is an API by the Khronos group that provides a much better abstraction of modern …

  6. Tools | Vulkan | Cross platform 3D Graphics

    Easy to integrate Vulkan memory allocation library to help developers to manage the complexity of Vulkan memory allocations and resource creation by offering higher-level functions to help …

  7. Vulkan 1.3.283.0 SDK Now Available

    LunarG has released a new SDK for Windows, Linux, & macOS that supports Vulkan API revision 1.3.283. This new release has improved validation coverage, an improved Vulkan Configurator …

  8. Cross platform 3D Graphics - Vulkan News

    LunarG has introduced the new Vulkan Drivers tab in the Vulkan Configurator (vkconfig), released as part of Vulkan SDK 1.4.328.0 on October 7, 2025. This feature update empowers you to …

  9. Fundamentals :: Vulkan Documentation Project

    Vulkan exposes one or more devices, each of which exposes one or more queues which may process work asynchronously to one another. The set of queues supported by a device is …

  10. Overview :: Vulkan Documentation Project

    Vulkan solves these problems by being designed from scratch for modern graphics architectures. It reduces the driver overhead by allowing programmers to clearly specify their intent using a …