This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...
A Fully State Machine and Behavior Tree controlled advanced Zombie Non Playable Character(NPC) or AI for Unity Project with a Demo Scene.You can use this asset for your Game development.You can use ...
Abstract: This paper presents a detailed comparison of three popular path-finding algorithms: BFS, Dijkstra’s algorithm, and A*, for solving 2D mazes. Path-finding is a widely studied problem in ...