Abstract: This paper proposes a method for reconstructing clothed humans based on 3D Gaussian Splatting (3DGS). Applying static 3DGS to the dynamic problem of human reconstruction is challenging due ...
Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map. Generation is available both in the editor and during execution. Check out the post on dev.to as well: Crafting ...
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